It adds deep pixel rendering support as well as live connecting of DCC and compositing apps through the OctaneRenderer for Nuke® plugin. It supports rendering of particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photo-realistic natural and organic materials. Domain-specific AI denoisers help with volumetrics, glass, refractions, SSS, depth of field, and motion blur, reducing render times by 50-100x in noisy scenes.
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